AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in France for Q3 2021
Discover the performance trends for the top 5 slime games on iOS in France during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 slime games on iOS in France showcased diverse performance trends across weekly downloads, revenue, and active users. Below is a detailed look at how each app fared during this period.
Fluid Simulation from Pavel Dobryakov saw a significant spike in weekly downloads, peaking at 12.5K in the week of July 26. This surge was followed by a decline, ending the quarter with 1.3K downloads in the last week of September. The app's weekly revenue also experienced fluctuations, reaching a high of $274 in the week of August 2. Active users mirrored the download trend, peaking at 15K in early August before tapering off to 2.9K by the end of September.
Super Slime Simulator by Dramaton LTD maintained a relatively steady download rate, starting with 2.4K in late June and ending with 548 in the last week of September. Weekly revenue showed a modest peak at $80 in the week of September 20 but otherwise remained low. Active users declined from 13.3K at the beginning of the quarter to 6.5K by the end.
Goo: Slime simulator, ASMR from Exomind LTD exhibited a downward trend in weekly downloads, starting from 4.5K in late June and dropping to 368 by the end of September. The app's weekly revenue was more stable, peaking at $364 in late June and ending at $154 in the last week of September. Active users also declined over the quarter, starting at 3.2K and ending at 460.
Makeup Slime Game! Relaxation by Shanze Shafique had a consistent performance with weekly downloads remaining relatively stable around the 200-500 range. Active users also showed stability, fluctuating between 438 and 848 throughout the quarter.
Virtual Slime from Cider Software LLC had the lowest performance in terms of weekly downloads, starting at 504 in late June and ending at 179 by the end of September. Weekly revenue remained minimal, with a brief spike to $29 in the week of September 20. Active users saw a steady decline from 1.1K to 500 over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.